Project One
Game Design

For this assignment you will design, play test, prototype and ultimately create the final version of a 1-4 player card game. We will use various tools and strategies to generate the initial games  structure then iterate on the rules and format to improve gameplay and design. 

https://www.makeplayingcards.com/

Deliverables:
 
Game:

Two Copies of the following (One for you and one for me to keep)

-Fully Functional Play Tested Games

-Packaging

-Rule Book / Sheet


Marketing: (Choose 1)

-Website or App (Scorekeeping, Rules, etc)

-Advertising (Billboards, Wild Postings, etc)

FINAL DELIVERABLES:
SCHEDULE:

1 / 20 / 26

IN CLASS

Introduce Project


HOMEWORK

Presentation of (2) Game ideas / Concepts

1 / 22 / 26

IN CLASS

Review Ideas

HOMEWORK

 1) Generate or Build Initial Rulesets. Bring this is as a one pager. Design it. Think about how you could hand this to someone and make them undertand the game? Do you need digrams, icons, etc? 

2) Bring in a prototype of your game. Undresigned. Black and White with simple type, shapes, etc. As little design as you can get away with.

We need to test the game mechanics and think about what to add or subtract. Too much design will get in the way so focus on just creating a simple prototype. 

We will test and play your games next class so make sure you have a handle on how to teach someone.







1 / 27 / 26

IN CLASS

Test Game Prototypes

HOMEWORK

 1) Refine Initial Rulesets. Bring this is as a one pager. Design it. Think about how you could hand this to someone and make them undertand the game? Do you need digrams, icons, etc? 

2) Bring in a refined prototype of your game. Little bit more design. Black and White with simple type, shapes, etc. As little design as you can get away with.

3) Do (3) moodboards for the style and theming of your game. Print and bring these in to review.






2 / 3 / 26 
- 2 / 5 / 26

IN CLASS

Initial Design Exploration

HOMEWORK

 1) Refine Rulesets. Bring this is as a one pager. Design it. Think about how you could hand this to someone and make them undertand the game? Do you need digrams, icons, etc? 

2) (Two) Concepts for big picture design. Think logotypes, type studies, icons etc. This can be just exploration at this stage. Lots of things for us to respond to. Don't focus on any one direction yet! 






2 / 10 / 26 
- 2 / 11 / 26

IN CLASS

Initial Design Exploration

HOMEWORK

Refine visual concepts for big picture design.

Explore logotype and logo concepts. Illustration styles and typographic exploration. 





2 / 17 / 26 
- 2 / 19 / 26

IN CLASS

Design Exploration

HOMEWORK

Refine visual language and graphics for game. Think in systems. Build libraries of assets.

(2) pitches for next project for next week. Concise pitch presentations for group.

Think achievable for the end of the semester. What things have you gotten to do or need for your portfolio? 





2 / 24 / 26 
- 2 / 26 / 26

IN CLASS

Design Exploration

HOMEWORK

Refine visual language and graphics for game. Think in systems. Build libraries of assets.

Move into packaging design and rule sheet design. Plan for art directed photos. 




3 / 3 / 26 
- 3 / 5 / 26

IN CLASS

Design Exploration

HOMEWORK

Finalize game visual design and begin to work on final production. 




3 / 10 / 26 
- 3 / 12 / 26

IN CLASS

Design Exploration

HOMEWORK

Game due when you get back from Spring Break.